Camila can't on Saturday. What your student answers changes the rest of the story.
Stories with characters and several endings written from your material, free conversation with a character, programming missions and a live case for the whole class.
No card. Three tries a day without creating an account.
I can't on Saturday. I'm going to work all day.
I can't on Saturday. I'm going to work all day.
The AI writes the story with your material, and you correct it scene by scene.
What the AI writes lands in the script marked “Written by the AI”. You accept it, remove it or improve it before a student plays it.
With the AI, from your material
You choose the material, the length, short with 8 to 12 scenes and 3 endings, medium with 16 to 24 and 4, long with 28 to 40 and 6, the tone, light, dramatic or raw, and see the cost before asking. Scenes land in the script with “Use”, “Remove” and “Improve”, and “Accept the whole story” at the top. In programming courses, the AI also writes the mission and tests its own solution before handing it over.
By hand, in the script
An outline on the left, with Story, Endings, Closing, Review and Map. Each scene is edited where it is, with “Try from here” on each one and “Try as a student” at the top. Each decision has 2 to 6 answers with their quality, optimal, acceptable or risky, and the note the student reads after choosing. Up to 8 lines per scene.
What you decide about the simulation
The ambient music is chosen by the player according to the background, not by the teacher.
- 01100 XP by default. It opens when created, with no closing date.
- 02The characters, 11 humans plus Siete, with 6 expressions each.
- 03The backgrounds, 20, and the shot, bust or close-up.
Scene, character and dialogue. Choose, read the consequence and go on.
- 01“2 decisions left” and the consequence after choosing.
- 02Sound off by default, with a notice to turn it on.
- 03At the end, the map of their path and “You have found 2 of 4 endings”.
- 04What they practiced by objective, the reflection with “Send reflection” and the AI's comment, and “Explore another path”.
- 05The free conversation with a character closes with the ending, the goals reached and the XP.
- 06In the code mission, the written ending, the stars card and the reflection.
Who played, which ending each one reached and the decision that split the class.
- 01Who played and who did not, and the students by ending with their photos.
- 02The decision that split the class, with its options and their quality.
- 03The goals of the chat per student and the weakest one.
- 04“Risky on decision 3” and “n days without signing in” as pills.
- 05Chats worth reading.
- 06Official, practice and live attempts kept apart.
Five ways to play, with what the student does, how it is graded and what you see.
- TypeWhat the student doesHow it is gradedWhat you see
- 01Story with decisionsChooses in each scene and reads the consequence.The quality of the answer changes the ending. The XP is the same for all.The class endings and the decision that split it.
- 02Free conversation with a characterWrites freely and the character replies, 4 to 20 turns.Goals with points confirmed by the Core.The goals per student and the chats worth reading.
- 03Programming missionPrograms Siete in JavaScript.Up to 3 stars; the official attempt keeps the session's best result.Each student's stars and code.
- 04Live caseVotes each decision with the class, in 30 seconds.The vote counts; the teacher can impose an option.The result of each decision live.
- 05Structured challengesSolves the challenge inside the story.Depends on the challenge.Read-only in the script; they are not edited.
The student writes freely and the character answers with what you taught.
- 01In languages it corrects by recomposing the sentence. In reasoning it asks and does not give the answer. In Bible study it leads to the passage.
- 02From 4 to 20 turns, with goals that add points confirmed by the Core.
- 03Mistakes come back as personal cards in the review.
The student programs Siete in JavaScript and earns up to three stars.
- 01move(), turn("left"), pick(), drop() and say("").
- 02Siete helps without giving the full solution.
- 03The official attempt keeps the session's best result.
The whole class decides together, with a 6-letter code.
- 0130 seconds per decision, a vote and a reveal.
- 02The teacher can impose an option.
- 03It does not take simulations written by the AI, code missions or free conversation.
The screens are from the product. The names, grades and dates are examples.
The other activities
